"}},{"@type":"Question","name":"Is Astro's playroom kid friendly?","acceptedAnswer":{"@type":"Answer","text":"Rated PEGI 7 for non-realistic violence in a child-friendly setting or context, and pictures or sounds likely to be scary to young children. Players can use weapons, such as plunger arrows and a pellet gun which shoots coloured balls, to destroy objects and defeat enemies."}}]}}

Astro Bot First Hands-On Preview: Worlds of Fun - IGN (2024)

Did you like Astro’s Playroom? I sure did. In fact, the meanest thing I can say about it is that there wasn’t enough of it – I finished its five levels and final boss battle within a single evening. But as if in response to my hunger for more of PlayStation’s newest mascot, developer Team Asobi has opened the floodgates in Astro Bot, a game that looks to be everything I loved about the Playroom, but galaxies more of it.

I played a 45-minute demo of Astro Bot at Summer Game Fest Play Days over the weekend, and what a blast it was! What Astro’s Playroom got right, and what Astro Bot continues to absolutely nail, is making it wildly fun to just run around and be Astro. Everything is tuned precisely to feel just right: his movement speed, his jumping height and distance, the exact way he smashes little crates and zaps enemies with feet lasers, the density of obstacles in my path and the exact way each stage follows a linear path but branches and loops back on itself to allow room for secrets. Running through a single level in Astro Bot clicks my brain cells into a flow state where I am constantly moving and always have an objective in mind, but don’t feel overwhelmed by my options. I love smashing stuff; I love jumping over stuff; I love bouncing off stuff.

Where Astro’s Playroom had five major levels themed loosely around PlayStation 5 components, Astro Bot sends our little hero cruising through space atop a giant DualSense controller, hopping from planet to planet in search of his lost bot buddies. I’m told Astro Bot has around 80 levels to visit, all bursting with hidden bots, puzzle pieces, boss battles, goofy power-ups, coins, and little challenges leading to delightful secrets.

I saw five levels in my playthrough. One, a lush area with clear pools, pink flamingos, and rolling green hills in the distance, was full of water-based mechanics. I swam through little reefs of colorful fish, slid down a giant water slide, and unzipped giant water bubbles to unleash the flood inside. There, Astro could inflate like a little robot bubble to drift quickly up to higher areas, a skill especially useful underwater. In another level themed around a construction zone, Astro flung paint around to uncover hidden platforms, sucked up metal items with giant magnets, and equipped some kind of dog jetpack to zoom across long distances his usual hover wouldn’t normally clear.

Another level centered around a boss fight with a giant octopus wearing boxing gloves. To compensate, I got ahold of a pair of my own frog-themed gloves that let Astro punch enemies at a distance and swing like a monkey from certain overhangs. Another (wildly minor) criticism I had of Astro’s Playroom was that some of its power-up/vehicle sections frustrated me due to cumbersome movement mechanics as they tried to showcase the PS5’s unique features. Freed from that obligation, Astro Bot is better able to focus on giving me new toys that are just pure fun to use. Quick, solid, alternating punches using R1 and R2 made me feel like I was Goku-fighting the octopus, and I sent him packing.

Astro Bot Official Screenshots

The final two stages I tried were special challenge levels designed to test my platforming abilities. One of them tested my ability to dodge rapidly spinning enemies on crumbling platforms, while another forced me to execute sections of tricky jumps in limited periods of time. I managed to finish both in the demo time allotted, though not without some struggle on the first one. It’s hard to gauge just from these two stages how high the difficulty of Astro Bot’s platforming will eventually scale. But what pleased me the most about them was how the fast respawn time and overall brevity of the stages made trying again and again and again so easy and enjoyable. I found myself thinking, “Just one more try,” more than once, only to try two, three, ten more times. There was a moment toward the end of the demo where I stopped, looked around, and realized everyone else had left the room already. Just one more try…and I nailed it.

And yes, Astro Bot looks to be a nostalgia-fest. Sure, when compared to Playroom, I think Astro Bot seems a bit more focused on being an excellent platformer rather than reveling in PlayStation history. But that’s to its benefit - levels like the watery/flamingo one don’t need to have references to Bloodborne every two feet to keep me happy. Rather, Astro Bot’s PlayStation celebration largely resides with the bots I’m rescuing through each level, some of whom are dressed up like favorites such as Ratchet, Rivet, PaRappa, and more. And I have reason to suspect fans of PlayStation’s biggest franchises might be well-rewarded for finishing certain levels. When I beat the octopus, for instance, I rescued a bot pair clad as Kratos and Atreus, who then flew off to an icy-looking planet I couldn’t access in the demo. If my reading is right, we might be in for a full-blown God of War-themed level in the full game, and perhaps more besides.

When Team Asobi first started making the Astro games, it was easy for me to mentally make a shorthand comparison of their work to Nintendo’s long history of platformers. Both have similar throughlines, especially with how the two make games that feel like touchable, experimental toys and how both emphasize playfulness, joy, and surprise. But I’m pretty well convinced Team Asobi is beyond chasing Nintendo’s pedigree. Built on the foundation of Astro’s Playroom, Astro Bot seemed poised to elevate the Astro games into a league all their own, if they weren’t there already. You’re telling me they’ve got 80 levels of what I just played? Sign me up to fly with Astro and crew.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Astro Bot First Hands-On Preview: Worlds of Fun - IGN (2024)

FAQs

Astro Bot First Hands-On Preview: Worlds of Fun - IGN? ›

Everything is tuned precisely to feel just right: his movement speed, his jumping height and distance, the exact way he smashes little crates and zaps enemies with feet lasers, the density of obstacles in my path and the exact way each stage follows a linear path but branches and loops back on itself to allow room for ...

How do I get bots to follow me in Astro's playroom? ›

When you're trying to get the Project Neo and The Last Guy Trophies you can easily grab this Trophy. Head to CPU Plaza and simply punch the Astro Bots to get their attention and they'll begin following you around.

What does Astro Bot do? ›

In Astro's Playroom, he's skilled at using Playroom suits and firearms - he's good at jumping in the frog suit in Cooling Springs, rolling in the Ball Suit in Memory Meadow, climbing in the Monkey Suit in GPU Jungle, as well as being an expert at shooting with the Ball Gun gadget and jetpack suit in SSD Speedway and ...

Who is the main character in Astro's playroom? ›

Gameplay. Astro's Playroom is a 3D platformer in which the player controls the title character Astro Bot, a small robot, using the DualSense controller. Like in its predecessor, Astro Bot Rescue Mission, he is able to jump, hover, punch enemies and objects, as well as use a spin attack by charging his punch.

Is Astro playroom fun? ›

With all around fantastic gameplay, graphics, design, and just overall fun, I'd argue that under different circ*mstances, this could have even been considered a game of the year contender.

How long does it take to 100% Astro's playroom? ›

When focusing on the main objectives, Astro's Playroom is about 3 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 5 Hours to obtain 100% completion.

Is Astro Bot Rescue Mission free? ›

Sony's “Play at Home” initiative continues with a huge stack of excellent games, including Astro Bot Rescue Mission and Subnautica, that are free to own for a limited time. No PlayStation Plus membership is required, meaning you can keep these games forever.

How many levels are there in Astro Bot? ›

Coming exclusively to PlayStation 5, Astro Bot will contain more than 80 levels set across 50 planets that players will need to explore in order to rescue a team of missing crewmates.

Is Astrobot VR only? ›

Talking to Digital Trends, Team Asobi studio head Nicolas Doucet confirmed the upcoming Astro Bot can't (and won't) ever be a VR game due to its unique development for TVs. “We're focusing 100% on PS5,” Doucet told Digital Trends. “Rescue Mission was great fun to make. Every medium has its strong points.

How many worlds are there in Astro Bot rescue mission? ›

The goal of the game is to rescue Astro's crew scattered around each world. The game has five worlds and twenty levels, with a total of 213 bots to rescue.

Is Astro Bot PS5 two player? ›

Astro bot is single player.

Is there going to be a Astro Playroom 2? ›

A fully-fledged sequel to Astro's Playroom has finally been revealed at PlayStation's State of Play. The new game, simply titled Astro Bot, looks to have a lot of the same charm but dialled to 11.

What happens when you finish Astro's playroom? ›

You just beat Astro's Playroom! Now the main credits will fly in just like the end of the original Rescue Mission. In every credit listing, a pair of letters will be gold: Punch them to get three Coins each! Even the various enemies that jump in will give you Coins, so have fun!

What game is similar to Astros playroom? ›

Is Astro's playroom kid friendly? ›

Rated PEGI 7 for non-realistic violence in a child-friendly setting or context, and pictures or sounds likely to be scary to young children. Players can use weapons, such as plunger arrows and a pellet gun which shoots coloured balls, to destroy objects and defeat enemies.

What is the point of coins in Astro's playroom? ›

When 100 Coins have been collected, they can be spent on the Gatcha Game located in the Collection Room of the Astro Ship. However, we are not quite sure what to do with the coins you collect after purchasing all the available items.

How do you get the secret Gacha in Astro's playroom? ›

Once you have a good-sized stockpile, you'll want to enter PlayStation Labo via the PS1 you find in the central hub (behind you whenever you return there). In the very back is a door that leads to a gacha machine; it costs 100 coins per pull.

Can Astro's playroom be deleted? ›

How Do You Delete Astro's Playroom? You can delete Astro's Playroom from your PS5 at any time. To remove it, simply hover over the game's icon, push the Options button, and select Delete. Don't worry, as it'll be automatically added to your Game Library, and thus you'll be able to re-download it whenever you want to.

How to unlock network speed run? ›

There are a total of 8 Speed Run challenges and they'll be unlocked after finishing the 4 main levels of the game. You can acces them through the CPU Plaza. Some of them will include the Ball, Rocket, Frog and Monkey suits so make sure you're confortable with using these.

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